Looking at it from a practical rather than theoretical standpoint, on a 32 bit Windows system, the maximum total amount of memory available for a single process is 2 GB. You can break the limit by going to a 64 bit operating system with much more physical memory, but whether to do this or look for alternatives depends very much on your intended users and their budgets. You can also extend it somewhat using PAE.
The type of the array is very important, as default structure alignment on many compilers is 8 bytes, which is very wasteful if memory usage is an issue. If you are using Visual C++ to target Windows, check out the #pragma pack directive as a way of overcoming this.
Another thing to do is look at what in memory compression techniques might help you, such as sparse matrices, on the fly compression, etc... Again this is highly application dependent. If you edit your post to give some more information as to what is actually in your arrays, you might get more useful answers.
Edit: Given a bit more information on your exact requirements, your storage needs appear to be between 7.6 GB and 76 GB uncompressed, which would require a rather expensive 64 bit box to store as an array in memory in C++. It raises the question why do you want to store the data in memory, where one presumes for speed of access, and to allow random access. The best way to store this data outside of an array is pretty much based on how you want to access it. If you need to access array members randomly, for most applications there tend to be ways of grouping clumps of data that tend to get accessed at the same time. For example, in large GIS and spatial databases, data often gets tiled by geographic area. In C++ programming terms you can override the [] array operator to fetch portions of your data from external storage as required.