I'm running a giant simulation / with a graphics engine.
There are lots of events that are flying by.
I would like to timestamp them (measured in milliseconds since the start of program execution).
What should I be using for this? [What library?]
I'm running a giant simulation / with a graphics engine.
There are lots of events that are flying by.
I would like to timestamp them (measured in milliseconds since the start of program execution).
What should I be using for this? [What library?]
Since Mac OS X is Unix based, try gettimeofday()
. It will return seconds and microseconds, up to the resolution of the system clock.
#include <sys/types.h>
int gettimeofday(struct timeval *tv, struct timezone *tz);
struct timeval {
time_t tv_sec; /* seconds */
suseconds_t tv_usec; /* microseconds */
};
gettimeofday() will mostly work okay, but it is subject to anomalies, e.g. when the user changes the system date/time. A better method would be this:
#include <CoreServices/CoreServices.h>
unsigned long long GetTimeSinceBootInMilliseconds()
{
UnsignedWide uw = AbsoluteToNanoseconds(UpTime());
return ((((unsigned long long)uw.hi)<<32)|(uw.lo))/1000000;
}
Note that the values returned by this function will be milliseconds-since-boot, so if you want milliseconds-since-program-start, call this method once at program start, store that value, and subtract it from the later results.