I have made a class and it compiles with no syntax errors, but I get 6 unresolved external symbols?
THE CLASS:
struct CELL {
private:
static bool haslife;
static int x;
static int y;
public:
static bool has_life()
{
return haslife;
}
static void set_coords(int xcoord, int ycoord)
{
x = xcoord;
y = ycoord;
}
static void get_coords(int &xcoord, int &ycoord)
{
xcoord = x;
ycoord = y;
}
};
class cell_grid {
private:
static int cell_size;
static int cell_count_x;
static int cell_count_y;
CELL **cell;
public:
cell_grid();
cell_grid(unsigned int width,unsigned int height, unsigned int cellsize)
{
//set size based on cellsize
this->cell_size = cellsize;
this->cell_count_x = floor((double)width / this->cell_size);
this->cell_count_y = floor((double)height / this->cell_size);
this->cell = new CELL*[this->cell_count_y];
for(int i = 0; i < this->cell_count_y; i++)
{
cell[i] = new CELL[this->cell_count_x];
}
for(int y = 0; y < this->cell_count_y; ++y)
{
for(int x = 0; x < this->cell_count_x; ++x)
{
int cur_x = x * this->cell_size;
int cur_y = y * this->cell_size;
this->cell[x][y].set_coords(cur_x,cur_y);
}
}
} //end of constructor
static int get_cell_size()
{
return cell_size;
}
static void render(BITMAP *buff)
{
circlefill(buff,70,70,60,makecol(27,37,0));
}
};
MAIN
int main()
{
start_allegro();
cell_grid *grid = new cell_grid(scr_w,scr_h,10);
grid->render(buffer);
//Main Loop
while (!done && !key[KEY_ESC]) //until 'X' pressed or ESC
{
//***** Start Main Code Here *****
while (speed_counter > 0)
{
//render the buffer to the screen
blit(
buffer,
screen,
0,0,0,0,
scr_w,
scr_h);
clear_bitmap(buffer);
speed_counter --;
}
//***** End Main Code Here *****
rest(1); //Normalize cpu usage
}
return 0;
}
END_OF_MAIN()
Thanks