I have a texture from this PNG:
And another from this PNG:
They both have the same blend function:
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
I want to see them on one single polygon first. I just couldn't find a simple example of this. Draw them to different polygons works perfect, but I just cannot "merge" them into one texture. Any working sample codelines would be appriciated well.
Second problem is to make the specular map's alpha variable. I can see that I have to texture combine somehow it's alpha with the primary color (created from my variable), but again, have no working example of codes. I began to study glTexEnvi function, but yet I have no any result.
Please, I beg you for just about 16 lines of code! I googled the whole net, but still stuck.
The engine I want to implement (working flash sketch on the bottom of the post): http://gotoandplay.freeblog.hu/archives/2010/01/07/compactTangram_072_-_tan_rendering_labs/