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answers:

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We are currently in the process of evaluating a couple of iPhone development shops and we're putting together a list of questions/topics that we'll be asking them about when we meet.

To make sure that we have the most relevant areas covered, what would you ask when evaluating an iPhone developer or development shop?

Our main areas are: applications shipped and quality thereof, planning process, development methods, testing frameworks, how they manage the ad-hoc beta testing, and the on-going process of bug fixes and re-submission to the app store.

I have coded and shipped an app, so I have enough experience with it to ask pertinent questions. What kind of specific development questions would you guys want to cover before feeling satisfied with someone's abilities?

Thanks!

+4  A: 

If you ask for things like code, requirements document, etc, they'll probably send you the best of what they have and that might not be the status quo. At the same time it doesn't hurt to take a look over such things and see how they handle the request.

Since 90% of the iphone shops have a life of about 2 years (most people have jumped on the iphone bandwagon in the last few years) I wouldn't hold that against them but I'd make sure they have a development background and didn't start their development career on the iphone in the last 2 years [1]. If I was outsourcing any type of work (iphone, web, desktop), I'd want to work with a group that has been through a handful of the ups & down's of developing, delivering and supporting software, plus has the client skills to match.

Meaning they can communicate, know how to manage and know how to run the development side as well. I'd like it if they at least had some development history/experience in C or C++.

Also, do they have artists and such in house or do they outsource the asset creation? (Maybe its not needed for your app besides an icon & splash screen).

What software do they use for bug tracking? How do they manage their development cycles? Do they use a methodology? (waterfall, agile, etc)

Do they offer support? How much is it? Contract? Per instance?

Do you get the source? You should, you paid for it.

Speaking to them is very important, and your gut will tell you much about them. If you can drop by and checkout their shop that's cool too. But don't hold a small shop against them - it should just mean better rates for you due to lower overhead.

If they've done consulting work, and have shipped app's that's a benefit. Specifically question them about ad-hoc distro.

And importantly, have they worked with the technologies you need (say openGL for a game, or consuming web services for a network related app)? Again, not necessarily a strike against them if their smart and eager, but you'll be appropriately aware of their current abilities.

Good luck!

Also, if they're willing to work on equity alone, I'd be worried. Developers are making good money on the iphone and I see no reason to take equity only. I consult on the iphone, and I won't accept equity deals. Cash is king.

[1] What I mean is that, I would expect them to have developed on other platforms (web, desktop, other mobiles) NOT just the iphone. So if they started programming in the last year, on the iphone alone, that's probably not a firm I want to work with. If they had developed desktop applications for the last 5 years and then came to the iphone world in the last year or so, that's cool. I just want to work with people that have gone through the first couple years of development - those are great great great learning years (but don't want them doing it on my dime).

Mr-sk
Thanks a lot for this response. I am glad to see that we are thinking very, very similar things.
Georges
Yeah sure thing, just basically did a brain dump for you = ]
Mr-sk
"I'd make sure they have a development background and didn't start their development career on the iphone in the last 2 years" - Seeing as how we've only been able to develop for the iPhone since March 2008, I'd be surprised to see anyone (beyond the early jailbreakers) with more than two years' experience on the iPhone. General Cocoa development, sure, but the iPhone itself is a young platform.
Brad Larson
Let me clarify - what I mean is that they're entire lifetime of development consists of 2 years on the iphone only.
Mr-sk
I figured as much. Still, I've seen want ads asking for people with 3+ years of iPhone programming experience. If you want experience in the field, I'd look for those who developed in Cocoa for the Mac before the iPhone came out.
Brad Larson
A: 

Ask them how long they've been developing iPhone apps for the AppStore.
If it's longer than 18 months, find someone else.

Rhythmic Fistman
But, I put in the ad "Must have 5+ years of experience!" :)
Georges
Why are you tossing out the Jailbreakers... or Apple employees? :-)
Kendall Helmstetter Gelner
Sorry, badly phrased, I was referring to the age of the AppStore. Edited.
Rhythmic Fistman
+1  A: 

Ask them for a portfolio. Then buy those apps that they have worked on and see if you like them.

St3fan