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416

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I'm a little confused as to the mechanics of the copy constructor. Correct me if I'm wrong:

If a method takes a reference to an object as a parameter, and the class defines a copy construtor, then the class uses the constructor to create a copy of itself and that gets passed to the function instead of a reference to the original object?

Furthermore, one can call

Object * obj = new Object(&anotherObject);

to create a copy of anotherObject?

+8  A: 

No, if a function take a reference:

void f1( Object & o );   // call by reference

then no copy is made. If a function takes a value:

void f2( Object o );   // call by value

then a copy is created by the compiler using the copy constructor.

And yes, when you say:

Object * obj = new Object(anotherObject);   // not &anotherObject

the copy constructor is used explicitly (assuming anotherObject is of type Object.) There is nothing magic about the use of new here, however - in this case:

Object obj2(anotherObject);

the copy constructor is also used.

anon
+3  A: 

If a method takes a reference to an object as a parameter, copy constructor will not be called. If that was the case, then a call to the copy constructor itself would have resulted in an infinite loop (since it takes a reference as an argument).

That line is not a valid way to call a copy constructor. It expects a reference as an argument, not a pointer.

Mehrdad Afshari
Actually, the copy-constructor argument is not solid. The language standard allows optional copying in some cases and explicitly notes that the implementation has to make sure that there's no infinite recursion in case of copy-constructor, as one example (see footnote 93 in C++03)
AndreyT
@AndreyT: Interesting. Anyway, that doesn't change things in this case since we're talking about *not* copying in case of reference, which is a pretty sure thing.
Mehrdad Afshari
@Mehrdad Afshari: Well, the partion of standard I was referring to is actually about reference initialization, and it does explicitly allow copying in some situations (in case of const-reference initialization). Of course, compilers don't normally engage in wild unjustified copying, but examples of compiler creating weird illogical (yet still legal) copies are known.
AndreyT
A: 

No in both the cases. In the first case, reference to that object itself is passed and copy is not created. In the second case you are passing a pointer to the constructor of object hence no copy is created. So object should have a constructor (not a copy constructor) which is something like object(anotherClass*)

Naveen
A: 

Copy constructor is called only when passing by value, not by reference. By reference no copying is needed (this is part of what references are for!) so no copy constructor called.

zaharpopov
+2  A: 

The fact that you are making a method call is of no importance here. Reference parameter initialization during a function call is no different from a standalone reference initialization and is governed by the same rules.

The rules of reference initialization are a bit complicated, but the bottom line is that if the initializer is an lvalue (the argument in the method call in your case) and the type of the reference is the same as the type of the initializer (i.e. type of the parameter is the same as the argument type), then the reference will be bound directly. I.e. no copy is created.

Object a; // class type
Object &r = a; // no copying
const Object &cr = a; // no copying

If these requirements are not met (like if the initializer is an rvalue, for example), then it all depends. In some cases the copying might and will take place. For example

const Object &tr = Object();

can be interpreted by the compiler as

const Object &tr = Object(Object(Object(Object())));

with implementation-dependent finite number of copyings. Of course, for efficiency reasons compilers normally are trying not to create unnecessary copies, even when they are allowed to copy.

A classic example that often stirs debate about the validity of the copying behavior of the compiler is the reference initialization in expressions like the following one

Object a;
const Object &r = <some condition> ? a : Object();

A person familiar with C++ reference semantics would understand that expressions like the above are likely the rationale behind the standard permission to perform superfluous copying during reference initialization.

AndreyT