Hello, all!
I need in antialiasing in iPhone 3G (OpenGL ES1.1), NOT iPhone 3Gs with OpenGL ES.2.0. I've draw 3d model and have next: pixels on the edges of the model look like teeth.
I've try set any filters for texture, but this filters making ONLY texture INSIDE look better.
How can i make good antialising ? May be i should use any smooth for drawing triangles ? If yes, then how it possible in OpenGL ES1.1 ?
thanks.