When using DirectInput, why does the mouse cursor completely disappear when you use DISCL_EXCLUSIVE | DISCL_FOREGROUND as your cooperative level?
mouse->SetCooperativeLevel ( hwnd, DISCL_EXCLUSIVE | DISCL_FOREGROUND ) ;
Even though DirectInput is deprecated, does the very fact the mouse is not even available to WINDOWS mean that you're slightly more responsive and better when using DirectInput (vs RAWINPUT)?