I'm developing an game which has a component based on UISliders. The player must slide them from left to right one at a time, and on occasion two at a time. The problem lies in the double slides. When sliding two UISliders at a time, the sliders lag behind the player's touches, and often create noticeable lag in the game (this was tested on iPhone 3GS). I'm assuming this is due to the OS trying to recognize a multitouch gesture, but I'm not certain.
My question is what can I do to alleviate the lag? It must be possible because there are drawing apps out there that use up to 5 fingers without much lag, so 2 should be cake.