How would I make a counter using Greensocks TweenMax or TweenLite? Does anyone understand the overwrite manager?
My code will be in AS3. I want it to be timer based, and be capable
or resetting it's self and looping. Advice or starter-code would be cool. Also, is it bad to use tweening engines? Let me know.
IDEAS
moving number column "increments by pixels"
0
1
2
3
4
5
6
7
8
9
0
//1
TweenMax.to
(num7, 1, {y:-3911, delay:1, paused:false, useFrames : false, immediateRender : false});
//2
TweenMax.to
(num7, 1, {y:85, delay:2, paused:false, useFrames : false, immediateRender : false});
//3
TweenMax.to
(num7, 1, {y:-3911, delay:3, paused:false, useFrames : false, immediateRender : false});
//4
TweenMax.to
(num7, 1, {y:85, delay:4, paused:false, useFrames : false, immediateRender : false});
//5
TweenMax.to
(num7, 1, {y:-3911, delay:5, paused:false, useFrames : false, immediateRender : false});
//6
TweenMax.to
(num7, 1, {y:85, delay:6, paused:false, useFrames : false, immediateRender : false});
//7
TweenMax.to
(num7, 1, {y:-3911, delay:7, paused:false, useFrames : false, immediateRender : false});
//8
TweenMax.to
(num7, 1, {y:85, delay:8, paused:false, useFrames : false, immediateRender : false});
//9
TweenMax.to
(num7, 1, {y:-3911, delay:9, paused:false, useFrames : false, immediateRender : false});
//10
Appearance "things appear and dissapear, similar to load-sprite-method"
"no example"
My Problems
-infinite looping motions
-global time-scaling and math floor
-garbage build up