Apologies if this a newbish question, but I'm new to Mac programming, and thought I'd try porting my app to Mac OS.
Basically my question boils down to what are my options and the trade-offs to programming in OpenGL on the Mac?
In doing my own research, I seemingly have come to the conclusion that I have the choice of:
a) Programming against X11 b) Using the Cocoa framework (somehow?)
I'm not sure if there's anything more than those options available.
Anyhow, I'd appreciate knowing what the options are, if there are indeed any, and any trade-offs in doing so. Ideally I'm aiming for the highest levels of portability, so long as I maintain some semblance of performance.
FURTHER INFORMATION:
I've ported my application somewhat thus far, attempting to use X11 as my base (as it currently compiles on Linux). However I'm getting errors with undefined symbols to _glXCreateContext and such, which has me wondering if I'm barking up the wrong tree.