DirectX SDK Febuary 2010 download page has information about new features, including improvements in PIX with support of compute shaders analysis:
PIX has much-improved support for analysis of programs that use Direct3D 11 features, including compute shaders, tessellation, and dynamic shader class linkage.
I was interested about compute shader analysis and debugging in PIX, so I've downloaded and installed new version of DX SDK. But I was very confused when I was not able to find any particular details about PIX support for Compute Shaders in its' documentation. I've also tried to investigate PIX and find something related to compute shaders in the UI, but I didn't find anything... Could you please point me at the place in documentation or internet, where I can read about compute shaders analysis in PIX or describe how to use PIX to do this?