Sorry if the question is too general, but what I mean is this; in OpenGL, before you perform a buffer swapping to make the buffer visible on the screen, there should be some function calls to perform some image processing. I mean, like blur the screen, twisting a portion of the screen, etc. or performing some interesting "touch up" like bloom, etc.
What are the keywords and sets of functions of OpenGL I should be looking for if I want to do what I have said above?