I have my app set up to send a custom level in a form of a array to another person during a p2p connection. The receiving device saves the array to file for later use. I set up gamekit in my application, it will successfully search and connect to another device without any problems. Though a problem arises when I send data to a device, the receiving device will receive the data (and save the custom level like it should) but it will immediately crash afterwords.
Here are my methods that I use to send and receive data.
-(void) sendDataToPeers:(NSData *) data
{
if (currentSession)
{
//send the data
[self.currentSession sendDataToAllPeers:data withDataMode:GKSendDataReliable error:nil];
//Alerting the user that the custom level has been sent.
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Sent!" message:@"Your custom level has been sent." delegate:self cancelButtonTitle:@"Close" otherButtonTitles:nil];
[alert show];
[alert release];
}
}
-(void) btnSend
{
//Data that will be sent
NSMutableData *theData = [NSMutableData data];
//Archiver
NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:theData];
//Desired level to send
int theLevel =[[CTManager sharedInstance]getLevel];
//Path to the custom levels
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory=[paths objectAtIndex:0];
NSString *customLevelsSen = [documentsDirectory stringByAppendingPathComponent: [NSString stringWithFormat:@"customLevels"]];
//Custom levels array
NSArray *theLevels = [[NSArray alloc] initWithContentsOfFile: customLevelsSen];
//Gets the desired level array from array of custom levels
NSArray *myArray = [[NSArray alloc]initWithArray:[theLevels objectAtIndex:theLevel-51]];
//prepare data
[archiver encodeObject:myArray forKey:@"level"];
[archiver finishEncoding];
//send the data
[self sendDataToPeers:theData];
//cleanup
[archiver release];
[theLevels release];
[myArray release];
}
-(void) receiveData:(NSData *)data fromPeer:(NSString *)peer inSession:(GKSession *)session context:(void *)context
{
//Archiver
NSKeyedUnarchiver *archiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data];
//Gets the custom level in form of an array from data.
NSArray *level = [archiver decodeObjectForKey:@"level"];
[archiver finishDecoding];
[archiver release];
//Path to the array of custom levels
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory=[paths objectAtIndex:0];
NSString *customLevelsRec = [documentsDirectory stringByAppendingPathComponent: [NSString stringWithFormat:@"customLevels"]];
//Gets the array of custom levels
NSMutableArray *customLevelArray = [[NSMutableArray alloc] initWithContentsOfFile:customLevelsRec];
//Adds a new array to the array of custom levels
[customLevelArray addObject:level];
//Saves the array.
[customLevelArray writeToFile:customLevelsRec atomically:YES];
//cleanup
[customLevelArray release];
//Message saying a custom level has been recieved
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Received!" message:@"A custom level has been saved." delegate:self cancelButtonTitle:@"Close" otherButtonTitles:nil];
[alert show];
[alert release];
}
Testing this has been a pain since I don't have two devices of my own currently, so I send a beta build to my friend who inturns tests them (he has ipod and iphone). Any help with this is appreciated...
If I can't find the problem I will most likely send the entire xcode project to him and via screen share work with the project on his computer to efficiently build and test the application. And I will be able to use debug mode.