How to do audio latency test in iphone os ? I don't have a clear idea about that. Now am reading a caf file like this .
NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"tick" ofType:@"caf"]; UInt64 gTotalPacketCount=0;
UInt64 gFileByteCount =0;
UInt32 gMaxPacketSize =0;
UInt32 size;
OSStatus err = noErr;
AudioFileID fileID = [self openAudioFile:soundPath];
size = sizeof(gTotalPacketCount); //type is UInt64
err = AudioFileGetProperty(fileID,kAudioFilePropertyAudioDataPacketCount,&size,&gTotalPacketCount);
size = sizeof(gFileByteCount); //type is UInt64
err = AudioFileGetProperty(fileID, kAudioFilePropertyAudioDataByteCount, &size, &gFileByteCount);
size = sizeof(gMaxPacketSize); //type is UInt32
err = AudioFileGetProperty(fileID, kAudioFilePropertyMaximumPacketSize, &size, &gMaxPacketSize);
ilbc_beep_packet =
malloc(gFileByteCount);
memset(ilbc_beep_packet, 0,
gFileByteCount);
ilbc_beep_packet_size=gFileByteCount;
OSStatus result = noErr;
UInt32 packets =gTotalPacketCount;
UInt32 bytesReturned = 0;
//Read in the ENTIRE file into a memory buffer
result = AudioFileReadPackets (fileID,
false,
&bytesReturned,
NULL,
0,
&packets,
ilbc_beep_packet);
AudioFileClose(fileID); //close the audio file
I am confused whether this is the way to read a file . How i can write this data into another file. I welcome any help for audio latency test. Thanks in advance.