I understand that an upgrade to the iPhone OS upgraded the OpenGL ES version support from 1.1 to 2.0. What I haven't been able to find is whether effort should be made to use 1.1 for backwards compatibility with older devices.
Xcode seems to suggest I using 2.0, since it only seems to include that version.
Should I use 2.0 and not look back? Are there devices which can only use 1.1?
Thanks.