Hello,
I've got a small problem with parsing XML. I cannot get the name of a child node.
Here's my XML code:
<?xml version="1.1" encoding='UTF-8'?>
<SceneObject>
<ParticleSystem>
</ParticleSystem>
</SceneObject>
Here's how I parse the XML file:
SceneObject::SceneObject(const char *_loadFromXMLFile, const char *_childType)
{
xmlNodePtr cur;
pXMLDocument = xmlParseFile( getPathForResource(_loadFromXMLFile, "xml") );
if (pXMLDocument == NULL)
{
fprintf(stderr, "Document not parsed successfully. \n");
return;
}
cur = xmlDocGetRootElement(pXMLDocument);
if (cur == NULL) {
fprintf(stderr, "Empty document\n");
xmlFreeDoc(pXMLDocument);
return;
}
if (!xmlStrEqual(cur->name, (const xmlChar *) "SceneObject"))
{
fprintf(stderr, "Document of the wrong type; root node == %s\n", cur->name);
xmlFreeDoc(pXMLDocument);
return;
}
SimpleLog("cur->name: %s", (const char*)cur->name);
cur = cur->children;
SimpleLog("cur->children->name: %s", (const char*)cur->name);
}
What I get in the console is:
cur->name: SceneObject
cur->children->name: text
Why "cur->children->name" is "text" and is not "ParticleSystem"?
What am I doing wrong and how can I fix this?
Thanks.