Hi,
I have a bunch of buttons that I want to activate in three different ways.
- Touch Down
- Touch Down - multiple touch (at the same time)
- Touch Drag Inside (The same as dragging your finger over a piano)
The first two is obviously easy in IB. However many people, including myself, have had trouble with Touch Drag inside. So I ended up using - (void) touchesMoved
[see code] . This works great for the drag... but to get it to work I had to disable the buttons "user Interaction" in IB. Which means I lost the "Touch Down" and multi-touch capabilities.
So, in order to get the "Touch Down" to work, I used -(void) touchesBegan [see code]. This works fine, but I can't get multi-touch to work.
Does anyone know how I can get my buttons to fire simultaneously during multi-touch?
Or ... Is there a way to get touches moved and button functions in IB to work together?
I have tried touch.view.multiTouchEnabled = Yes;
and I have ensured that my buttons are multiple touch ok in IB... But nothing.
Below is my code. Thank you very much for your help.
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event touchesForView:self.view] anyObject];
CGPoint location = [touch locationInView:touch.view];
if(CGRectContainsPoint(p1.frame, location))
{
if (!p1.isHighlighted){
[self pP01];
[p1 setHighlighted:YES];
}
}else {
[p1 setHighlighted:NO];
}
//
if(CGRectContainsPoint(p2.frame, location))
{
if (!p2.isHighlighted){
[self pP02];
[p2 setHighlighted:YES];
}
}else {
[p2 setHighlighted:NO];
}
if(CGRectContainsPoint(p3.frame, location))
{
if (!p3.isHighlighted){
[self pP03];
[p3 setHighlighted:YES];
}
}else {
[p3 setHighlighted:NO];
}
}
///
- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event touchesForView:self.view] anyObject];
CGPoint location = [touch locationInView:touch.view];
if(CGRectContainsPoint(p1.frame, location))
{
[self pP01];
[p1 setHighlighted:YES];
}
if(CGRectContainsPoint(p2.frame, location))
{
[self pP02];
[p2 setHighlighted:YES];
}
if(CGRectContainsPoint(p3.frame, location))
{
[self pP03];
[p3 setHighlighted:YES];
}
}