If you want to sort by x or y or z, those are three different functionalities. Which coordinate to sort by is extra information which doesn't really come from std::sort. You need have an object to pass it on.
struct coord_comparison {
int coord_id; // <= critical information
bool operator()( double (*l)[3], double (*r)[3] ) {
return (*l)[ coord_id ] < (*r)[ coord_id ];
}
coord_comparison( int id ) { coord_id = id; }
};
Create this struct inside your class or outside, but it needs to be a structure and not a free function, and operator() cannot be static. Call:
std::sort(points_vec.begin(), points_vec.end(), compare_points( 1 /*for y*/) );
Sorting by all 3 coords at once:
You have
std:vector<double*> points_vec;
I'm going to presume that the double* points to an array of 3 coordinates. This is cleaner:
std:vector<double(*)[3]> points_vec;
std::sort's third argument is a functor which compares two sequence objects:
bool compare_coords( double(*l)[3], double(*r)[3] ) {
Fortunately, comparing two sequences is already coded for you by std::less:
return std::less( *l, *l + ( sizeof *l/sizeof **l ), r );
(perhaps I did more work than necessary to get the size of the array)
return std::less( *l, *l + 3, r );
}
This function may be useful outside the class, so I'd make it a free function. You need to make it static if it's going to stay inside the class.
Finally, leave off the parens when passing the function to std::sort:
std::sort(points_vec.begin(), points_vec.end(), compare_points );