I am trying to enable AA in a D3D9 application, but am not sure how to set up the surfaces correctly. So far, I have:
IDirect3DDevice9* m_pd3dDevice;
IDirect3DSurface9* screen;
IDirect3DSurface9* msaasurf;
D3DPRESENT_PARAMETERS m_presentationParameters;
Initialization:
m_presentationParameters.Windowed = TRUE;
m_presentationParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
m_presentationParameters.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;
m_presentationParameters.MultiSampleQuality = 0;
m_presentationParameters.BackBufferFormat = D3DFMT_UNKNOWN;
m_presentationParameters.EnableAutoDepthStencil = TRUE;
m_presentationParameters.AutoDepthStencilFormat = D3DFMT_D16;
m_presentationParameters.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
// create d3d device
m_pD3D->CreateDevice(
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
hWnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING,
&m_presentationParameters, &m_pd3dDevice
)
// save screen surface
m_pd3dDevice->GetRenderTarget(0, &screen);
D3DSURFACE_DESC desc;
screen->GetDesc(&desc);
// Create multisample render target
m_pd3dDevice->CreateRenderTarget(
800, 600,
D3DFMT_A8R8G8B8,
desc.MultiSampleType, desc.MultiSampleQuality,
false,
&msaasurf,
NULL
);
And then, for each frame:
// render to multisample surface
m_pd3dDevice->SetRenderTarget(0, msaasurf);
m_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB( 0, 0, 0 ), 1.0f, 0 );
m_pd3dDevice->BeginScene();
// render stuff here
m_pd3dDevice->EndScene();
m_pd3dDevice->SetRenderTarget(0, screen);
// get back buffer
IDirect3DSurface9* backBuffer = NULL;
m_pd3dDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuffer);
// copy rendertarget to backbuffer
m_pd3dDevice->StretchRect(msaasurf, NULL, backBuffer, NULL, D3DTEXF_NONE);
backBuffer->Release();
// Present the backbuffer contents to the display
m_pd3dDevice->Present(NULL, NULL, NULL, NULL);
However, nothing is appearing on my screen (all black). No errors are occuring (I check the return value of all d3d calls). What am I doing wrong?