I'm having some trouble compiling my code - it has to do with the types I'm passing in. Here is what the compiler says:
R3Mesh.cpp: In copy constructor 'R3Mesh::R3Mesh(const R3Mesh&)':
R3Mesh.cpp:79: error: no matching function for call to 'R3Mesh::CreateHalfEdge(R3MeshVertex*&, R3MeshFace*&, R3MeshHalfEdge*&, R3MeshHalfEdge*&)'
R3Mesh.h:178: note: candidates are: R3MeshHalfEdge* R3Mesh::CreateHalfEdge(const R3MeshVertex*&, const R3MeshFace*&, const R3MeshHalfEdge*&, const R3MeshHalfEdge*&)
R3Mesh.cpp: In constructor 'R3MeshHalfEdge::R3MeshHalfEdge(const R3MeshVertex*&, const R3MeshFace*&, const R3MeshHalfEdge*&, const R3MeshHalfEdge*&)':
R3Mesh.cpp:1477: error: invalid conversion from 'const R3MeshVertex*' to 'R3MeshVertex*'
R3Mesh.cpp:1477: error: invalid conversion from 'const R3MeshFace*' to 'R3MeshFace*'
R3Mesh.cpp:1477: error: invalid conversion from 'const R3MeshHalfEdge*' to 'R3MeshHalfEdge*'
R3Mesh.cpp:1477: error: invalid conversion from 'const R3MeshHalfEdge*' to 'R3MeshHalfEdge*'
Here is how I define my R3MeshHalfEdge:
struct R3MeshHalfEdge {
// Constructors
R3MeshHalfEdge(void);
R3MeshHalfEdge(const R3MeshHalfEdge& half_edge);
R3MeshHalfEdge(const R3MeshVertex*& vertex, const R3MeshFace*& face,
const R3MeshHalfEdge*& opposite, const R3MeshHalfEdge*& next);
R3MeshVertex *vertex;
R3MeshFace *face;
R3MeshHalfEdge *opposite;
R3MeshHalfEdge *next;
int id;
};
This is what the first error complains about:
R3MeshHalfEdge *R3Mesh::
CreateHalfEdge(const R3MeshVertex*& vertex, const R3MeshFace*& face,
const R3MeshHalfEdge*& opposite, const R3MeshHalfEdge*& next)
{
// Create half_edge
R3MeshHalfEdge *half_edge = new R3MeshHalfEdge(vertex, face, opposite, next);
// Set half_edge ID
half_edge->id = half_edges.size();
// Add to list
half_edges.push_back(half_edge);
// Return half_edge
return half_edge;
}
This is what the second error complains about:
R3MeshHalfEdge::
R3MeshHalfEdge(const R3MeshVertex*& vertex, const R3MeshFace*& face,
const R3MeshHalfEdge*& opposite, const R3MeshHalfEdge*& next)
: vertex(vertex),
face(face),
opposite(opposite),
next(next),
id(0)
{
}
Here is where I call the CreateHalfEdge function:
for(int i=0; i<mesh.NFaces(); i++)
{
R3MeshFace *f = mesh.Face(i);
vector<R3MeshVertex *> face_vertices; // assume vertices are stored in order around the perimeter of the face
for(unsigned int j = 0; j<f->vertices.size(); j++)
{
R3MeshVertex *v1 = f->vertices[j];
R3MeshVertex *v2;
if(j==f->vertices.size()-1)
v2 = f->vertices[0];
else
v2 = f->vertices[j+1];
int v1_id = v1->id;
int v2_id = v2->id;
R3MeshHalfEdge *next = NULL;
R3MeshHalfEdge *opposite = NULL;
R3MeshHalfEdge *half_edge = CreateHalfEdge(v1, f, opposite, next);
}
... }