Is
there any way I can do this besides
getting a G1 myself or asking people
with G1s to test it for me?
Not today.
There are too many variables for simple "it's 50% slower" answers. The DROID has floating-point hardware (FPU), and the G1 does not, for example. If you're doing lots of floating-point calculations, the disparity between the DROID and the G1 will be greater than the relative CPU speeds would indicate.
Similarly, access speeds for on-board flash, graphics hardware acceleration, and the like may all differ in ways that aren't tied to CPU speed. And, different apps will use those capabilities differently -- your app might run all from RAM while others are constantly loading from on-board flash (or, worse, from the SD card, which speeds vary even more widely).
The emulator bears little resemblance to real hardware from a performance standpoint. For example, there is no graphics hardware acceleration at all. Using the emulator to test whether your game works is one thing; using it to benchmark performance seems pointless to me. Heck, I can't get the emulator to play back video reliably on a quad-core PC.
Now, given a tool that can measure how much your app uses certain capabilities (e.g., certain OpenGL operations), and a database of how different devices perform when doing those things, you might be able to cook up a reasonably accurate answer. Alas, none of that exists, AFAIK. Perhaps someday it will exist, courtesy of a crowdsourced database or something.
In the interim, you are going to wind up having to do what game developers do on other platforms where the hardware varies (e.g., Windows) -- test on a couple of actual configurations and draw up some "minimum" and "recommended" hardware levels.