I am trying to setup my swap chain Buffer but I get the following error
error C2228: left of '.DXGI_MODE' must have class/struct/union
1> type is 'DXGI_MODE_SCANLINE_ORDER'
Note sure what I am doing wrong. here is the code
DXGI_SWAP_CHAIN_DESC swapChainDesc;
// Set the width and height of the buffers in the swap chain
swapChainDesc.BufferDesc.Width = 640;
swapChainDesc.BufferDesc.Height = 480;
// Set the refresh rate. This is how often the buffers get swapped out
swapChainDesc.BufferDesc.RefreshRate.Numerator = 60;
swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
// Set the surface format of the buffers
swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
swapChainDesc.BufferDesc.ScanlineOrdering.DXGI_MODE;
//_SCANLINE_ORDER_UNSPECIFIED;
swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
swapChainDesc.SampleDesc.Count = 1;
swapChainDesc.SampleDesc.Quality = 0;
// Set how the buffers are used. Since you are drawing to the buffers, they are
//considered a render target
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
// Set the number of back buffers, 1 is the minimum and normally sufficient
swapChainDesc.BufferCount = 1;
// A handle to the main application window
swapChainDesc.OutputWindow = hWnd;
// Set whether you are running in a window or fullscreen mode
swapChainDesc.Windowed = TRUE;
// How the buffers are swapped. Discard allows the buffers to be overwritten
//completely when swapped.
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_NONPREROTATED;