Im trying to get the engine version of a game from a global pointer, but I am fairly new to this. Here is a very small example I found...
And this is the disassembly for what I am trying to get, the pointer (gpszVersionString) is the highlighted line (line 5)
So what I need to find out is basically using the example approach I found to get it, would I need to basically sig out the first part of the function and find the offset to that line?
Like...
Memory signature - /x56/x8B/x35/x74/xD5/x29/x10/x68/x00/xA8/x38/x10 Then an offset to reach that line? (not sure how to find the offset)