I have this piece of JavaScript on my page and it loads the CPU considerably. Is there any way to optimize the code? ( I'm using jQuery, so jQuery solutions will be fine )
function Particle() {
this.particleContainerWidth = $('#particle-container').width() - 100;
this.particleContainerHeight = $('#particle-container').height() - 100;
this.path = 'img/';
this.images = ['particle1.png', 'particle2.png', 'particle3.png', 'particle4.png'];
// Randomly Pick a Particle Model
this.image = this.images[randomInt(this.images.length)];
this.file = this.path + this.image;
// Create a Particle DOM
this.element = document.createElement('img');
this.speed().newPoint().display().newPoint().fly();
};
// Generate Random Speed
Particle.prototype.speed = function() {
this.duration = (randomInt(10) + 5) * 1100;
return this;
};
// Generate a Random Position
Particle.prototype.newPoint = function() {
this.pointX = randomInt(this.particleContainerWidth);
this.pointY = randomInt(this.particleContainerHeight);
return this;
};
// Display the Particle
Particle.prototype.display = function() {
$(this.element)
.attr('src', this.file)
.css('position', 'absolute')
.css('top', this.pointY)
.css('left', this.pointX);
$('#particle-container').append(this.element);
return this;
};
// Animate Particle Movements
Particle.prototype.fly = function() {
var self = this;
$(this.element).animate({
"top": this.pointY,
"left": this.pointX
}, this.duration, 'linear', function(){
self.speed().newPoint().fly();
});
};
function randomInt(max) {
// Generate a random integer (0 <= randomInt < max)
return Math.floor(Math.random() * max);
}
$(function(){
$('body').append('<div id="particle-container"></div>');
var total = 8;
var particles = [];
for (i = 0; i < total; i++){
particles[i] = new Particle();
}
});