Okay, of course it is possible, that's no issue. In my code I have multiple objects that I work with, and they need to be data persistent. To do that I've used object encoding and storing them in a data file. Such as:
-(NSString *)dataFilePath
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
return [documentsDirectory stringByAppendingPathComponent:kFilename];
}
And then further along in another section of code:
NSMutableData *data = [[NSMutableData alloc] init];
NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data];
NSLog(@"Test 4");
[archiver encodeObject:playerTwo forKey:@"PlayerTwoObject"];
[archiver encodeObject:singlePlayer forKey:@"SinglePlayer"];
[archiver encodeObject:playerOne forKey:@"PlayerOneObject"];
[archiver encodeObject:settings forKey:@"Settings"];
[archiver finishEncoding];
[data writeToFile:[self dataFilePath] atomically:YES];
[singlePlayer release];
[playerOne release];
[playerTwo release];
[settings release];
And that saves the objects. I know it works, because I can take them out with this code:
unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:[[NSMutableData alloc] initWithContentsOfFile:[self dataFilePath]]];
SettingsObject *settings = [unarchiver decodeObjectForKey:@"Settings"];
Player *test = [unarchiver decodeObjectForKey:@"PlayerOneObject"];
NSLog(@"Power On Settings Test: %d,%d", [settings playerOneStartingLife], [settings singlePlayerStartingLife]);
NSLog(@"Power On Player Test: %@,%d", [test name], [test life]);
Cool! So now I can store my objects, and read them out. So this is where the issue comes in. In a different class I take out one of the objects I'm storing and work with it. Not all of them, I only read out one. And then I save it again after I change the settings. But I only save it:
NSMutableData *data = [[NSMutableData alloc] init];
NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data];
[archiver encodeObject:singlePlayer forKey:@"SinglePlayer"];
[archiver finishEncoding];
[data writeToFile:[self dataFilePath] atomically:YES];
[singlePlayer release];
After I have done that, all the rest of the objects I have stored are removed. Now I'm confused, because I thought I was only editing the one key "SinglePlayer", but apparently that somehow removes the rest of them? Is that supossed to happen? I have had some issues with releasing the archiver, would that affect it at all... I don't think it would. Does anyone have some insight on this, because I don't want to have to take all of the objects out and re-encode them if I only want to edit one of them...
Thanks for your help!