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227

answers:

2

Hi,

I am dealing with an iphone application which would choose a specific colored pixel from the image and replace it with some other color shades i choose from color menu. Problem is that the code i have implemented is working fine on simulator, but when i run the same code on device all i get is that, the image's pixels are replaced by only white color. I am pasting the code below, If any one has clue like how to implement it then it would be great help

 // This is data buffer details of whole image's pixels 

 CGImageRef imageRef = [image CGImage];
 NSUInteger width = CGImageGetWidth(imageRef);
 NSUInteger height = CGImageGetHeight(imageRef);
 CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
 unsigned char *rawData = malloc(height * width * 4);
 NSUInteger bytesPerPixel = 4;
 NSUInteger bytesPerRow = bytesPerPixel * width;
 NSUInteger bitsPerComponent = 8;
 CGContextRef context = CGBitmapContextCreate(rawData, width, height,bitsPerComponent, bytesPerRow, colorSpace,kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
 CGColorSpaceRelease(colorSpace);
 CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
 CGContextRelease(context);

//Second image into buffer
//This is data buffer of the pixel to be replaced that i am selecting from image
 CGImageRef imageRefs = [selectedColorImage.image CGImage];
 NSUInteger widths = CGImageGetWidth(imageRefs);
 NSUInteger heights = CGImageGetHeight(imageRefs);
 CGColorSpaceRef colorSpaces = CGColorSpaceCreateDeviceRGB();
 unsigned char *rawDatas = malloc(heights * widths * 4);
 NSUInteger bytesPerPixels = 4;
 NSUInteger bytesPerRows = bytesPerPixels * widths;
 NSUInteger bitsPerComponents = 8;
 CGContextRef contexts = CGBitmapContextCreate(rawDatas, widths, heights,bitsPerComponents, bytesPerRows, colorSpaces,kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
 CGColorSpaceRelease(colorSpaces);
 CGContextDrawImage(contexts, CGRectMake(0, 0, widths, heights), imageRefs);
 CGContextRelease(contexts);


// Now your rawData contains the image data in the RGBA8888 pixel format.
int byteIndex = (bytesPerRow * yy) + xx * bytesPerPixel;
int byteIndexs = (bytesPerRows * 0) + 0 * bytesPerPixels;
int i=0;
for (int ii = 0 ; ii < count ; ++ii)
     {
         CGFloat redb  = (rawData[byteIndex]  * 1.0) / 255.0;
         CGFloat greenb = (rawData[byteIndex + 1] * 1.0) / 255.0;
         CGFloat blueb = (rawData[byteIndex + 2] * 1.0) / 255.0;
         CGFloat alphab = (rawData[byteIndex + 3] * 1.0) / 255.0;

         CGFloat reds = (rawDatas[byteIndexs]  * 1.0) / 255.0;
         CGFloat greens = (rawDatas[byteIndexs + 1] * 1.0) / 255.0;
         CGFloat blues = (rawDatas[byteIndexs + 2] * 1.0) / 255.0;
         CGFloat alphas = (rawDatas[byteIndexs + 3] * 1.0) / 255.0;
        /* CGColorRef ref=[[shapeButton backgroundColor] CGColor];
         switch(CGColorSpaceGetModel(CGColorGetColorSpace(ref)))
         {
             case kCGColorSpaceModelMonochrome:
                 // For grayscale colors, the luminance is the color value
                 //luminance = components[0];
                 break;

             case kCGColorSpaceModelRGB:
                 // For RGB colors, we calculate luminance assuming sRGB Primaries as per
                 // http://en.wikipedia.org/wiki/Luminance_(relative)
                 //luminance = 0.2126 * components[0] + 0.7152 * components[1] + 0.0722 * components[2];
                 break;
             case kCGColorSpaceModelCMYK:
             case kCGColorSpaceModelLab:
             case kCGColorSpaceModelDeviceN:
             case kCGColorSpaceModelIndexed:
                 break;
             case kCGColorSpaceModelUnknown:
                 break;
             case kCGColorSpaceModelPattern:
                 break;
             //default:
                 // We don't implement support for non-gray, non-rgb colors at this time.
                 // Since our only consumer is colorSortByLuminance, we return a larger than normal
                 // value to ensure that these types of colors are sorted to the end of the list.
                 //luminance = 2.0;
         }
         int numComponents = CGColorGetNumberOfComponents(ref);
         if (numComponents == 4)
         {
             const CGFloat *components = CGColorGetComponents(ref);
             CGFloat red = components[0];
             CGFloat green = components[1];
             CGFloat blue = components[2];
             CGFloat alpha = components[3];
         }*/
        if((redb==red/255.0f)&&(greenb=green/255.0f)&&(blueb=blue/255.0f)&&(alphab==alpha/255.0f))
        {
            if(button_tag ==1)
            {
            NSLog(@"color matching %d",i);//done
            i++;
                rawData[byteIndex]=(reds*255.0)/1.0+999999999;
                rawData[byteIndex+1]=(blues*255.0)/1.0+000000800.0;
                rawData[byteIndex+2]=(greens*255.0)/1.0+999999000.0;
                rawData[byteIndex+3]=(alphas*255.0)/255.0;

            }
            if(button_tag ==2)
            {
                NSLog(@"color matching %d",i);
                i++;
                rawData[byteIndex]=(reds*255.0)/1.0+899989989;
                rawData[byteIndex+1]=(blues*255.0)/1.0+898998999.0;
                rawData[byteIndex+2]=(greens*255.0)/1.0+899989900.0;
                rawData[byteIndex+3]=(alphas*255.0)/255.0;

            }
            if(button_tag ==3)
            {
                NSLog(@"color matching %d",i);//done
                i++;
                rawData[byteIndex]=(reds*255.0)/1.0+999999999;
                rawData[byteIndex+1]=(blues*255.0)/1.0+990000800.0;
                rawData[byteIndex+2]=(greens*255.0)/1.0+999999000.0;
                rawData[byteIndex+3]=(alphas*255.0)/10.0;

            }
            if(button_tag ==4)//done
            {
                NSLog(@"color matching %d",i);
                i++;
                rawData[byteIndex]=(reds*255.0)/1.0+50.0;
                rawData[byteIndex+1]=(blues*255.0)/1.0+50.0;
                rawData[byteIndex+2]=(greens*255.0)/1.0+50.0;
                rawData[byteIndex+3]=(alphas*0.0)/0.0;


            }
            if(button_tag ==5)//done
            {
                NSLog(@"color matching %d",i);
                i++;
                rawData[byteIndex]=(reds*255.0)/1.0+255000000.0;
                rawData[byteIndex+1]=(blues*255.0)/1.0+000000000.0;
                rawData[byteIndex+2]=(greens*255.0)/1.0+000000255.0;
                rawData[byteIndex+3]=(alphas*255.0)/10.0;

            }
            if(button_tag ==6)// done
            {
                NSLog(@"color matching %d",i);
                i++;
                rawData[byteIndex]=(reds*255.0)/1.0+0.0;
                rawData[byteIndex+1]=(blues*255.0)/1.0+1.0;
                rawData[byteIndex+2]=(greens*255.0)/1.0+0.0;
                rawData[byteIndex+3]=(alphas*255.0)/0.0;

            }
            if(button_tag ==7)//done
            {
                NSLog(@"color matching %d",i);
                i++;
                rawData[byteIndex]=(reds*255.0)/1.0+255255255.0f;
                rawData[byteIndex+1]=(blues*255.0)/1.0+000255255.0f;
                rawData[byteIndex+2]=(greens*255.0)/1.0+255255255.0f;
                rawData[byteIndex+3]=(alphas*255.0)/255.0;

            }
            if(button_tag ==8)//done
            {
                NSLog(@"color matching %d",i);
                i++;


                rawData[byteIndex]=(reds*255.0)/1.0+200.0;
                rawData[byteIndex+1]=(blues*255.0)/1.0+200.0;
                rawData[byteIndex+2]=(greens*255.0)/1.0+200.0;
                rawData[byteIndex+3]=(alphas*0.0)/0.0;  
            }
            if(button_tag ==9)//done
            {
                NSLog(@"color matching %d",i);
                i++;
                rawData[byteIndex]=(reds*255.0)/1.0+1.0;
                rawData[byteIndex+1]=(blues*255.0)/1.0+0.0;
                rawData[byteIndex+2]=(greens*255.0)/1.0+0.0;
                rawData[byteIndex+3]=(alphas*255.0)/0.0;

            }
            if(button_tag ==10)//done
            {
                i++;
                rawData[byteIndex]=(reds*255.0)/1.0+999999999;
                rawData[byteIndex+1]=(blues*255.0)/1.0+990000888.0;
                rawData[byteIndex+2]=(greens*255.0)/1.0+999999000.0;
                rawData[byteIndex+3]=(alphas*255.0)/10.0;

            }
            if(button_tag ==11)//done
            {
                NSLog(@"color matching %d",i);
                i++;
                rawData[byteIndex]=(reds*255.0)/1.0+900000000;
                rawData[byteIndex+1]=(blues*255.0)/1.0+990000800.0;
                rawData[byteIndex+2]=(greens*255.0)/1.0+999999000.0;
                rawData[byteIndex+3]=(alphas*255.0)/255.0;

            }
            if(button_tag ==12)//done
            {
                NSLog(@"color matching %d",i);
                i++;
                rawData[byteIndex]=(reds*255.0)/1.0+150.0f;
                rawData[byteIndex+1]=(blues*255.0)/1.0+150.0f;
                rawData[byteIndex+2]=(greens*255.0)/1.0+150.0f;
                rawData[byteIndex+3]=(alphas*255.0)/255.0f;

            }
            if(button_tag ==13)//done
            {
                NSLog(@"color matching %d",i);
                i++;
                rawData[byteIndex]=(reds*255.0)/1.0+0.0;
                rawData[byteIndex+1]=(blues*255.0)/1.0+0.0;
                rawData[byteIndex+2]=(greens*255.0)/1.0+0.0;
                rawData[byteIndex+3]=(alphas*255.0)/0.0;

            }
            if(button_tag ==14)//done
            {
                NSLog(@"color matching %d",i);
                i++;
                rawData[byteIndex]=(reds*255.0)/1.0+10.0;
                rawData[byteIndex+1]=(blues*255.0)/1.0+10.0;
                rawData[byteIndex+2]=(greens*255.0)/1.0+10.0;
                rawData[byteIndex+3]=(alphas*255.0)/1.0;

            }

        }
        byteIndex += 4;
        //byteIndexs += 4;
     }
CGSize size=CGSizeMake(320, 330);
UIImage *newImage= [self imageWithBits:rawData withSize:size];

[backgroundImage setImage:newImage];
[self HideLoadingIndicator];

//free(rawData);
//free(rawDatas);

Thanks in advance :)

A: 

Comparing floats will always be inexact. Use the original integer values instead; they are easier to work with and will be quicker.

edit: something similar to this should work to replace white with transparent:

uint32_t *pixels = (pointer to image data);
uint32_t sourceColor = 0xffffffff;
uint32_t destColor = 0x00000000;
size_t pixelCount = width * height;
for (int i = 0; i < pixelCount; i++)
    if (pixels[i] == sourceColor)
        pixels[i] = destColor;
rpetrich
A: 

While I can't tell you exactly what your problem is, I'm noticing a lot of code similar to:

rawData[byteIndex]=(reds*255.0)/1.0+999999999;

which when writing to a single byte is going to max out the value (255). Doing that four times over an RGBA8 pixel will render it white and opaque.

fbrereto