I am doing a simple stop clock like game. The game consists of a timer for 60 secs I attain it by
AtlasSpriteManager *mgr = [AtlasSpriteManager spriteManagerWithFile:@"bringit_timer.png" capacity:10];
[self addChild:mgr z:5 tag:2];
AtlasSprite *sprite = [AtlasSprite spriteWithRect:CGRectMake(0,0,33,200) spriteManager:mgr];
[mgr addChild:sprite];
sprite.position = ccp(160,240);
sprite.scale = 1.0;
[sprite runAction:[RotateBy actionWithDuration:60 angle:360]];
After that i need to add effects by scaling up the clock for every 10sec. I can get the effect by
[Circle runAction:[ScaleTo actionWithDuration:2 scale:1.3]];
but dont know how to find 10th second. Can anyone tell me how to find the value of the timer in the 10th second with some sample code.