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151

answers:

4

Hello, I want to get started at game development. I have read a lot of articles, but didn't get far. I'm studing computer science and have experience in C++, one semester in Java, .NET, (even assembler, but I won't start with that^^)

I want to develop "small" games, like Tetris and later on some kind of jump and run.

I would like to work with visual aspects ("game GUI").

I read a lot of opinions but I don't know whether to start with C++, C#, Java , I've also read about DirectX and Flash. (I have no problems to learn a new language.)

and I didn't find nice tutorials.

--> which language, tutorials?

Thanks in advance,

Tyzak

+6  A: 

I would recommend XNA. It is a .NET framework for making games on Windows, Xbox 360 and Zune.

It is easy to get started and you can make small games like Tetris within a very reasonable time frame. I have used it to make a couple of Xbox games for my son.

There's plenty of information available to get you started. A good starting point is the education section of the XNA Creator's Club.

Additional info in this question: http://stackoverflow.com/questions/575646

Brian Rasmussen
thanks to all, i' going to start with this information
Tyzak
Yep, definitely XNA. The excellent C# language, a nice game framework, and the possibly to port it to Xbox 360 if you so choose.
Ricket
+1  A: 

Since you have some experience with C++, follow the tutorials of ClanLib or SFML. I am hearing good things about both of them.

First get something very simple working. A program that draws a black screen is a good starting point, then add an image, make it movable, etc. Only after you have the fundamentals working, start thinking about a game.

Tronic
+1  A: 

+1 for XNA. If you use something like IronPython for scripting, you have basically a full toolkit right out of the box.

Robert Fraser
+2  A: 

For quick results, Flash and AS3 scripting is good to go. AS3 articles can be harder to find, but there is a good book - the Flash Game University.

Here's a list of recommendations for language/platform-library pairings

  • C#: SDL.NET or XNA - both are high level abstractions of input and graphical libraries
  • C++: There are many, including ClanLib, and SDL, among many others. You can even find a curse library and write a roguelike.
  • Java: Java has a number of 2D engines, and there's the Java Monkey Magic engine for 3D games programming.
  • Others: Unreal scripting, Unity3D featuring JavaScript/Boo/C# scripting

Of course, obligatory link to the mega-game-resources site: GameDev.Net

Extrakun
+1 for gamedev.net
Skilldrick