I'm writing a GLFW app in C++ on MacOSX.
It runs in GLFW_FULLSCREEN mode
Now, when I press the "dim screen / f1" button, my Mac dims my screen.
I do not want that to happen. Instead, I want GLFW to receive a "key press F1" event (or a "key press blah blah blah" event. Is there a way to tell MacOSX to NOT interpret the "dim screen" and send it to my full-screened GLFW app?
Thanks!
PS: I have admin rights on the Mac and am willing to make changes to system to make this happen if necessary.