Hi,
I've been trying to use smart pointers to upgrade an existing app, and I'm trying to overcome a puzzle. In my app I have a cache of objects, for example lets call them books. Now this cache of books are requested by ID and if they're in the cache they are returned, if not the object is requested from an external system (slow operation) and added to the cache. Once in the cache many windows can be opened in the app, each of these windows can take a reference to the book. In the previous version of the app the programmer had to maintain AddRef and Release, when every window using the Book object was closed, the final Release (on the cache manager) would remove the object from the cache and delete the object.
You may have spotted the weak link in the chain here, it is of course the programmer remembering to call AddRef and Release. Now I have moved to smart pointers (boost::intrusive) I no longer have to worry about calling AddRef and Release. However this leads to a problem, the cache has a reference to the object, so when the final window is closed, the cache is not notified that no-one else is holding a reference.
My first thoughts were to periodically walk the cache and purge objects with a reference count of one. I didn't like this idea, as it was an Order N operation and didn't feel right. I have come up with a callback system, which is better but not fantastic. I have included the code for the callback system, however I was wondering if anyone had a better way of doing this?
class IContainer
{
public:
virtual void FinalReference(BaseObject *in_obj)=0;
};
class BaseObject
{
unsigned int m_ref;
public:
IContainer *m_container;
BaseObject() : m_ref(0),m_container(0)
{
}
void AddRef()
{
++m_ref;
}
void Release()
{
// if we only have one reference left and we have a container
if( 2 == m_ref && 0 != m_container )
{
m_container->FinalReference(this);
}
if( 0 == (--m_ref) )
{
delete this;
}
}
};
class Book : public BaseObject
{
char *m_name;
public:
Book()
{
m_name = new char[30];
sprintf_s(m_name,30,"%07d",rand());
}
~Book()
{
cout << "Deleting book : " << m_name;
delete [] m_name;
}
const char *Name()
{
return m_name;
}
};
class BookList : public IContainer
{
public:
set<BookIPtr> m_books;
void FinalReference(BaseObject *in_obj)
{
set<BookIPtr>::iterator it = m_books.find(BookIPtr((Book*)in_obj));
if( it != m_books.end() )
{
in_obj->m_container = 0;
m_books.erase( it );
}
}
};
namespace boost
{
inline void intrusive_ptr_add_ref(BaseObject *p)
{
// increment reference count of object *p
p->AddRef();
}
inline void intrusive_ptr_release(BaseObject *p)
{
// decrement reference count, and delete object when reference count reaches 0
p->Release();
}
} // namespace boost
Cheers Rich