NSMutableArray count is returning zero after adding objects to it, its been an hour of hacking away trying to figure out why, and I'm still stuck, so that brings me here.
Any ideas based off the following code, what the problem is?
the object 'search' is a custom class defined in the header set as a pointer, with retain, nonatomic attributes.
- (NSMutableArray *) populateArrayFromPlist{
NSLog(@"Populate Array from PList");
NSDictionary *dictionary;
// read "foo.plist" from application bundle
NSString *path = [[NSBundle mainBundle] bundlePath];
NSString *finalPath = [path stringByAppendingPathComponent:@"asearch.plist"];
dictionary = [NSDictionary dictionaryWithContentsOfFile:finalPath];
for (id key in dictionary)
{
search = [[ASearch alloc] init];
[dictionary valueForKey:key];
[search setID:[[dictionary valueForKey:key] intValue] ];
//[[search searchString] initWithString: key];
search.searchString = [[NSMutableString alloc] initWithString: key];
if (search == nil) {
printf("Let me know now\n\n\n\n");
}
NSLog(@"%@", [search searchString]);
NSLog(@"Setting string Value: %s\n", [key cString]);
NSLog(@"Setting ID Value: %i\n", [[dictionary valueForKey:key] intValue]);
//NSLog(@"aSearchArray count == %i", [[aSearchArray count] intValue]);
[aSearchArray addObject:search];
NSLog(@"aSearchArray count == %i", [aSearchArray count] );