Hello all. I am developing an app which plays interactive real time streaming video. I use FFMPEG (don't worry, I'll be releasing my source code) to decode a MPEG2/H264 RTP stream. I simply cannot get the iPhone 3G to draw a screen full of pixels faster than 5 times per second.
I've tried a OpenGL texture which was just a slow. I've also tried an array of 2D vertexes covering the entire screen and using glDrawArrays but that yielded 5 FPS as well. For now I've stuck to simply drawing a CGImage onto my view which gives me about 7-8 FPS.
From what I gathered, the private CoreSurface framework seems to be the only way. Anyone have any tips or tricks to get at least 20-30 FPS? I'd hate to restrict my app to only the 3GS and iPod touches.
Thanks,
Andrew