I am writing an application needs to use large audio multi-samples, usually around 50 mb in size. One file contains approximately 80 individual short sound recordings, which can get played back by my application at any time. For this reason all the audio data gets loaded into memory for quick access.
However, when loading one of these files, it can take many seconds to put into memory because I need to read a large amount of data with ifstream, meaning my program GUI is temporarily frozen. I have tried memory mapping my file but this causes huge CPU spikes and a mess of audio every time I need to jump to a different area of the file, which is not acceptable.
So this has led me to think that performing an Asynchronous file read will solve my problem, that is the data gets read in a different process and calls a function on completion. This needs to be both compatible for Mac OS X and Windows and in C++. Can anyone give me some help?
Thanks in advance :-)
EDIT: Don't want to use the Boost library because I want to keep a small code base.