Okay, a REALLY fundamental question about window sizes here...
If I create an NSWindow in IB, set its size to 216 x 144 points (exactly 3 inches by 2 inches) then print the window, it measures exactly what I set it to in IB. However, the onscreen display size measures approximately 156 x 105 points.
What causes this, and is there any way to force the window to display at the actual size onscreen? I ultimately want to draw to this (semi-transparent) window then use it as a full-sized overlay for comparison against a separately loaded scanned image of known size.