Generally it is unnecessary to restrict which types templates can be instantiated with. Either the template is compilable with the given type (and works OK) or it isn't (and produces a compiler error without any effort on the programmer's part).
If you need to put in restrictions, generally the types have something in common that may be described by some type traits that are already available (standard library, boost::type_traits
), or you can create a new type trait for them.
For example, here's a template class that only allows integer types, using std::numeric_limits
to check it (if you write your own numeric type, you may specialize that so that it would also work with your new integer type). static_assert
is C++0x only, if not available use BOOST_STATIC_ASSERT
or some other trick.
#include <limits>
#include <string>
template <class T>
class X
{
static_assert(std::numeric_limits<T>::is_integer, "X can be only instantiated with integer types");
//...
};
int main()
{
X<int> xi;
X<char> xc;
//X<double> xd;
//X<std::string> xs;
}
If you only plan to support a handful of arbitrary types with nothing in common (as is apparent from your hypothetical example), one way is to employ typelists. Again boost might make the task a lot easier, but here's how you might roll your own (this only goes half-way, additional work would be required to make declaring the typelist prettier).
struct no_type {};
template <class T, class U = no_type>
struct t_list
{
typedef T head;
typedef U tail;
};
//trait to check if two types are identical
template <class T, class U>
struct is_same
{
static const bool value = false;
};
template <class T>
struct is_same<T, T>
{
static const bool value = true;
};
//compile-time recursion to check if T matches any type in list L
template <class T, class L>
struct in_type_list
{
static const bool value =
is_same<T, typename L::head>::value || in_type_list<T, typename L::tail>::value;
};
//terminates recursion
template <class T>
struct in_type_list<T, no_type>
{
static const bool value = false;
};
template <class T>
class X
{
typedef t_list<double, t_list<int, t_list<char> > > allowed_types; //double, int, char
//poor man's static_assert
typedef int check_type [in_type_list<T, allowed_types>::value ? 1 : -1];
//...
};
int main()
{
X<char> xc;
X<int> xi;
X<double> xd;
//X<float> xf;
}