IMHO, providing a copy constructor and assignment operator or not depend more of what your class modelizes than the cost of copying.
If your class represent values, that is if passing an object or a copy of the object doesn't make a difference, then provide them (and provide the equality operator also)
If your class isn't, that is if you think that object of the class have an identity and a state (one also speak of entities), don't. If a copy make sense, provide it with a clone or copy member.
There are sometimes classes you can't easily classify. Containers are in that position. It is meaninfull the consider them as entities and pass them only by reference and have special operations to make a copy when needed. You can also consider them simply as agregation of values and so copying makes sense. The STL was designed around value types. And as everything is a value, it makes sense for containers to be so. That allows things like map<int, list<> >
which are usefull. (Remember, you can't put nocopyable classes in an STL container).