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I've heard that OpenGL ES and standard iPhone UI controls don't play well together, but I'm wondering if anyone knows why, and what the effects are? I'm writing an OpenGL based game, and the view is loaded from a nib file with ui controls, and it seems to work ok, but the game is really simple at this point... does using ui controls cause some kind of performance hit?

A: 

Have a look here. This should help you.

bddckr
hmm... so not really that bad a thing to do. i have noticed some problems when using a timer as the article mentions, so that might be reason enough not to. thanks!
Adam