I am trying to render a model in Direct3D using DrawIndexedPrimitives
. However, I am not able to see it on screen. What are the usual methods used to debug a Direct3D model?
I've tried the following:
- Switched off back face culling
- Used
PrimitiveType.LineStrip
instead ofPrimitiveType.TriangleStrip
- Several combinations of View and Projection matrices.
- Used AutoCAD to plot the vertices as tiny spheres