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498

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8

I'm reading about functional programming (in academic purpose) and I've noticed that Pattern Matching is mentioned in many articles as one of the core features of functional languages.

Can someone explain for a Java/C++/JavaScript developer what does it mean?

+1  A: 

You should start with the Wikipedia page that gives a pretty good explanation. Then, read the relevant chapter of the Haskell wikibook.

This is a nice definition from the above wikibook:

So pattern matching is a way of assigning names to things (or binding those names to those things), and possibly breaking down expressions into subexpressions at the same time (as we did with the list in the definition of map).

Eli Bendersky
Next time I'll mention in question that I've already read wikipedia and it gives very bad explaination.
Roman
@Roman, the wikibook page, though, is pretty good
Eli Bendersky
+1  A: 

Pattern matching is where the interpreter for your language will pick a particular function based on the structure and content of the arguments you give it.

It is not only a functional language feature but is available for many different languages.

The first time I came across the idea was when I learned prolog where it is really central to the language.

e.g.

last([LastItem], LastItem).

last([Head|Tail], LastItem) :- last(Tail, LastItem).

The above code will give the last item of a list. The input arg is the first and the result is the second.

If there is only one item in the list the interpreter will pick the first version and the second argument will be set to equal the first i.e. a value will be assigned to the result.

If the list has both a head and a tail the interpreter will pick the second version and recurse until it there is only one item left in the list.

charlieb
Also as you can see from the example the interpreter can also break up a single argument into several variables automatically (e.g. [Head|Tail])
charlieb
+2  A: 

For many people, picking up a new concept is easier if some easy examples are provided, so here we go:

Let's say you have a list of three integers, and wanted to add the first and the third element. Without pattern matching, you could do it like this (examples in Haskell):

Prelude> let is = [1,2,3]
Prelude> head is + is !! 2
4

Now, although this is a toy example, imagine we would like to bind the first and third integer to variables and sum them:

addFirstAndThird is =
    let first = head is
        third = is !! 3
    in first + third

This extraction of values from a data structure is what pattern matching does. You basically "mirror" the structure of something, giving variables to bind for the places of interest:

addFirstAndThird [first,_,third] = first + third

When you call this function with [1,2,3] as its argument, [1,2,3] will be unified with [first,_,third], binding first to 1, third to 3 and discarding 2 (_ is a placeholder for things you don't care about).

Now, if you only wanted to match lists with 2 as the second element, you can do it like this:

addFirstAndThird [first,2,third] = first + third

This will only work for lists with 2 as their second element and throw an exception otherwise, because no definition for addFirstAndThird is given for non-matching lists.

Until now, we used pattern matching only for destructuring binding. Above that, ou can give multiple definitions of the same function, where the first matching definition is used, thus, pattern matching is a little like "a switch statement on stereoids":

addFirstAndThird [first,2,third] = first + third
addFirstAndThird _ = 0

addFirstAndThird will happily add the first and third element of lists with 2 as their second element, and otherwise "fall through" and "return" 0. This "switch-like" functionality can not only be used in function definitions, e.g.:

Prelude> case [1,3,3] of [a,2,c] -> a+c; _ -> 0
0
Prelude> case [1,2,3] of [a,2,c] -> a+c; _ -> 0
4

Further, it is not restricted to lists, but can be used with other types as well, for example matching the Just and Nothing value constructors of the Maybe type in order to "unwrap" the value:

Prelude> case (Just 1) of (Just x) -> succ x; Nothing -> 0
2
Prelude> case Nothing of (Just x) -> succ x; Nothing -> 0
0

Sure, those were mere toy examples, and I did not even try to give a formal or exhaustive explanation, but they should suffice to grasp the basic concept.

danlei
+4  A: 

It means that instead of writing

double f(int x, int y) {
  if (y == 0) {
    if (x == 0)
      return NaN;
    else if (x > 0)
      return Infinity;
    else
      return -Infinity;
  } else
     return (double)x / y;
}

You can write

f(0, 0) = NaN;
f(x, 0) | x > 0 = Infinity;
        | else  = -Infinity;
f(x, y) = (double)x / y;

Hey, C++ supports pattern matching too.

static const int PositiveInfinity = -1;
static const int NegativeInfinity = -2;
static const int NaN = -3;

template <int x, int y> struct Divide {
  enum { value = x / y };
};
template <bool x_gt_0> struct aux { enum { value = PositiveInfinity }; };
template <> struct aux<false> { enum { value = NegativeInfinity }; };
template <int x> struct Divide<x, 0> {
  enum { value = aux<(x>0)>::value };
};
template <> struct Divide<0, 0> {
  enum { value = NaN };
};

#include <cstdio>

int main () {
    printf("%d %d %d %d\n", Divide<7,2>::value, Divide<1,0>::value, Divide<0,0>::value, Divide<-1,0>::value);
    return 0;
};
KennyTM
+5  A: 
Antal S-Z
+2  A: 

Pattern matching allows you to match a value (or an object) against some patterns to select a branch of the code. From the C++ point of view, it may sound a bit similar to the switch statement. In functional languages, pattern matching can be used for matching on standard primitive values such as integers. However, it is more useful for composed types.

First, let's demonstrate pattern matching on primitive values (using extended pseudo-C++ switch):

switch(num) {
  case 1: 
    // runs this when num == 1
  case n when n > 10: 
    // runs this when num > 10
  case _: 
    // runs this for all other cases (underscore means 'match all')
}

The scond use deals with functional data types such as tuples (which allow you to store multiple objects in a single value) and discriminated unions which allow you to create type that can contain one of several options. This sounds a bit like enum except that each label can also carry some values. In a pseudo-C++ syntax:

enum Shape { 
  Rectangle of { int left, int top, int width, int height }
  Circle of { int x, int y, int radius }
}

A value of type Shape can now contain either Rectangle with all the coordinates or a Circle with center and the radius. Pattern matching allows you to write function for working with the Shape type:

switch(shape) { 
  case Rectangle(l, t, w, h): 
    // declares variables l, t, w, h and assigns properties
    // of the rectangle value to the new variables
  case Circle(x, y, r):
    // this branch is run for circles (properties are assigned to variables)
}

Finally, you can also use nested patterns that combine both of the features. For example you could use Circle(0, 0, radius) to match for all shapes that have center in the point [0, 0] and have any radius (the value of the radius will be assigned to the new variable radius).

This may sound a bit unfamiliar from the C++ point of view, but I hope that my pseudo-C++ make the explanation clear. Functional programming is based on quite different concepts, so it makes better sense in a functional language!

Tomas Petricek
+2  A: 

Pattern matching is sort of like overloaded methods on steroids. The simplest case would be the same roughly the same as what you seen in java, arguments are a list of types with names. The correct method to call is based on the arguments passed in, and it doubles as an assignment of those arguments to the parameter name.

Patterns just go a step further, and can destructure the arguments passed in even further. It can also potentially use guards to actually match based on the value of the argument. To demonstrate, I'll pretend like JavaScript had pattern matching.

function foo(a,b,c){} //no pattern matching, just a list of arguments

function foo2([a],{prop1:d,prop2:e}, 35){} //invented pattern matching in JavaScript

In foo2, it expects a to be an array, it breaks apart the second argument, expecting an object with two props (prop1,prop2) and assigns the values of those properties to variables d and e, and then expects the third argument to be 35.

Unlike in JavaScript, languages with pattern matching usually allow multiple functions with the same name, but different patterns. In this way it is like method overloading. I'll give an example in erlang:

fibo(0) -> 0 ;
fibo(1) -> 1 ;
fibo(N) when N > 0 -> fibo(N-1) + fibo(N-2) .

Blur your eyes a little and you can imagine this in javascript. Something like this maybe:

function fibo(0){return 0;}
function fibo(1){return 1;}
function fibo(N) when N > 0 {return fibo(N-1) + fibo(N-2);}

Point being that when you call fibo, the implementation it uses is based on the arguments, but where Java is limited to types as the only means of overloading, pattern matching can do more.

Beyond function overloading as shown here, the same principle can be applied other places, such as case statements or destructuring assingments. JavaScript even has this in 1.7.

Russell Leggett
+24  A: 

Understanding pattern matching requires explaining three parts:

  1. Algebraic data types.
  2. What pattern matching is
  3. Why its awesome.

Alebraic data types in a nutshell

ML-like functional languages allow you define simple data types called "disjoint unions" or "algebraic data types". These data structures are simple containers, and can be recursively defined. For example:

type 'a list =
    | Nil
    | Cons of 'a * 'a list

defines a stack-like data structure. Think of it as equivalent to this C#:

public abstract class List<T>
{
    public class Nil : List<T> { }
    public class Cons : List<T>
    {
        public readonly T Item1;
        public readonly List<T> Tl;
        public Cons(T item1, List<T> item2)
        {
            this.Item1 = item1;
            this.Item2 = item2;
        }
    }
}

So, the Cons and Nil identifiers define simple a simple class, where the of x * y * z * ... defines a constructor and some data types. The parameters to the constructor are unnamed, they're identified by position and data type.

You create instances of your a list class as such:

let x = Cons(1, Cons(2, Cons(3, Cons(4, Nil))))

Which is the same as:

Stack<int> x = new Cons(1, new Cons(2, new Cons(3, new Cons(4, new Nil()))));

Pattern matching in a nutshell

Pattern matching is a kind of type-testing. So let's say we created a stack object like the one above, we can implement methods to peek and pop the stack as follows:

let peek s =
    match s with
    | Cons(hd, tl) -> hd
    | Nil -> failwith "Empty stack"

let pop s =
    match s with
    | Cons(hd, tl) -> tl
    | Nil -> failwith "Empty stack"

The methods above are equivalent (although not implemented as such) to the following C#:

public static T Peek<T>(Stack<T> s)
{
    if (s is Stack<T>.Cons)
    {
        T hd = ((Stack<T>.Cons)s).Item1;
        Stack<T> tl = ((Stack<T>.Cons)s).Item2;
        return hd;
    }
    else if (s is Stack<T>.Nil)
        throw new Exception("Empty stack");
    else
        throw new MatchFailureException();
}

public static Stack<T> Pop<T>(Stack<T> s)
{
    if (s is Stack<T>.Cons)
    {
        T hd = ((Stack<T>.Cons)s).Item1;
        Stack<T> tl = ((Stack<T>.Cons)s).Item2;
        return tl;
    }
    else if (s is Stack<T>.Nil)
        throw new Exception("Empty stack");
    else
        throw new MatchFailureException();
}

(Almost always, ML languages implement pattern matching without run-time type-tests or casts, so the C# code is somewhat deceptive. Let's brush implementation details aside with some hand-waving please :) )

Data structure decomposition in a nutshell

Ok, let's go back to the peek method:

let peek s =
    match s with
    | Cons(hd, tl) -> hd
    | Nil -> failwith "Empty stack"

The trick is understanding that the hd and tl identifiers are variables (errm... since they're immutable, they're not really "variables", but "values" ;) ). If s has the type Cons, then we're going to pull out its values out of the constructor and bind them to variables named hd and tl.

Pattern matching is useful because it lets us decompose a data structure by its shape instead of its contents. So imagine if we define a binary tree as follows:

type 'a tree =
    | Node of 'a tree * 'a * 'a tree
    | Nil

We can define some tree rotations as follows:

let rotateLeft = function
    | Node(a, p, Node(b, q, c)) -> Node(Node(a, p, b), q, c)
    | x -> x

let rotateRight = function
    | Node(Node(a, p, b), q, c) -> Node(a, p, Node(b, q, c))
    | x -> x

(The let rotateRight = function constructor is syntax sugar for let rotateRight s = match s with ....)

So in addition to binding data structure to variables, we can also drill down into it. Let's say we have a node let x = Node(Nil, 1, Nil). If we call rotateLeft x, we test x against the first pattern, which fails to match because the right child has type Nil instead of Node. It'll move to the next pattern, x -> x, which will match any input and return it unmodified.

For comparison, we'd write the methods above in C# as:

public abstract class Tree<T>
{
    public abstract U Match<U>(Func<U> nilFunc, Func<Tree<T>, T, Tree<T>, U> nodeFunc);

    public class Nil : Tree<T>
    {
        public override U Match<U>(Func<U> nilFunc, Func<Tree<T>, T, Tree<T>, U> nodeFunc)
        {
            return nilFunc();
        }
    }

    public class Node : Tree<T>
    {
        readonly Tree<T> Left;
        readonly T Value;
        readonly Tree<T> Right;

        public Node(Tree<T> left, T value, Tree<T> right)
        {
            this.Left = left;
            this.Value = value;
            this.Right = right;
        }

        public override U Match<U>(Func<U> nilFunc, Func<Tree<T>, T, Tree<T>, U> nodeFunc)
        {
            return nodeFunc(Left, Value, Right);
        }
    }

    public static Tree<T> RotateLeft(Tree<T> t)
    {
        return t.Match(
            () => t,
            (l, x, r) => r.Match(
                () => t,
                (rl, rx, rr) => new Node(new Node(l, x, rl), rx, rr))));
    }

    public static Tree<T> RotateRight(Tree<T> t)
    {
        return t.Match(
            () => t,
            (l, x, r) => l.Match(
                () => t,
                (ll, lx, lr) => new Node(ll, lx, new Node(lr, x, r))));
    }
}

For seriously.

Pattern matching is awesome

You can implement something similar to pattern matching in C# using the visitor pattern, but its not nearly as flexible because you can't effectively decompose complex data structures. Moreover, if you are using pattern matching, the compiler will tell you if you left out a case. How awesome is that?

Think about how you'd implement similar functionality in C# or languages without pattern matching. Think about how you'd do it without test-tests and casts at runtime. Its certainly not hard, just cumbersome and bulky. And you don't have the compiler checking to make sure you've covered every case.

So pattern matching helps you decompose and navigate data structures in a very convenient, compact syntax, it enables the compiler to check the logic of your code, at least a little bit. It really is a killer feature.

Juliet
So I looked up the definition of "brevity" and didn't see "a typical Juliet answer on SO", I wonder what that means...
Juliet
I looked up comprehensive and found "a typical Juliet answer on SO". We wouldn't want it any other way.
ChaosPandion
@Juliet: thanks, you're fabulous!
Roman
+1 but don't forget about other languages with pattern matching like Mathematica.
Jon Harrop