Hi, what would be the best way to implement kind of cheat codes in general? I have WinForms application in mind, where a cheat code would unlock an easter egg, but the implementation details are not relevant.
The best approach that comes to my mind is to keep index for each code - let's consider famous DOOM codes - IDDQD and IDKFA, in a fictional C# app.
string[] CheatCodes = { "IDDQD", "IDKFA"};
int[] CheatIndexes = { 0, 0 };
const int CHEAT_COUNT = 2;
void KeyPress(char c)
{
for (int i = 0; i < CHEAT_COUNT; i++) //for each cheat code
{
if (CheatCodes[i][CheatIndexes[i]] == c)
{ //we have hit the next key in sequence
if (++CheatIndexes[i] == CheatCodes[i].Length) //are we in the end?
{
//Do cheat work
MessageBox.Show(CheatCodes[i]);
//reset cheat index so we can enter it next time
CheatIndexes[i] = 0;
}
}
else //mistyped, reset cheat index
CheatIndexes[i] = 0;
}
}
Is this the right way to do it?
Edit: Probably the worst thing I should have done was to include the first cheat codes that came from the top of my head as an example. I really did not want to see Doom's source code or their implementation, but general solution to this problem.