I'm not entirely sure if I can do what I want here, but I have a bunch of objects being rendered in OpenGL (using JOGL). For one group of objects, I want to ensure that certain objects in that group are rendered in front of other objects in that group. I've tried clearing the depth buffer bit and rendering the "front" objects last, and that works, except it messes up other depth buffering on screen.
What it comes down to is I have a list of objects being rendered and I want to ensure that certain objects in that list are rendered in front of other objects (they are all at the same Z coordinate though). Is there a way to do that?
thanks, Jeff