Main consequence is that the thread might start running (and using your pointer) before the constructor has completed, so the object may not be in a defined/usable state. Likewise, depending how the thread is stopped it might continue running after the destructor has started and so the object again may not be in a usable state.
This is especially problematic if your class is a base class, since the derived class constructor won't even start running until after your constructor exits, and the derived class destructor will have completed before yours starts. Also, virtual function calls don't do what you might think before derived classes are constructed and after they're destructed: virtual calls "ignore" classes whose part of the object doesn't exist.
Example:
struct BaseThread {
MyThread() {
pthread_create(thread, attr, pthread_fn, static_cast<void*>(this));
}
virtual ~MyThread() {
maybe stop thread somehow, reap it;
}
virtual void id() { std::cout << "base\n"; }
};
struct DerivedThread : BaseThread {
virtual void id() { std::cout << "derived\n"; }
};
void* thread_fn(void* input) {
(static_cast<BaseThread*>(input))->id();
return 0;
}
Now if you create a DerivedThread, it's a best a race between the thread that constructs it and the new thread, to determine which version of id()
gets called. It could be that something worse can happen, you'd need to look quite closely at your threading API and compiler.
The usual way to not have to worry about this is just to give your thread class a start()
function, which the user calls after constructing it.