You can create a color with a pattern image and set that as the background color of the layer.
To do that you need wrap your CGImage
in a CGPattern
and make a CGColor
from it.
// callback for CreateImagePattern.
static void drawPatternImage (void *info, CGContextRef ctx)
{
CGImageRef image = (CGImageRef) info;
CGContextDrawImage(ctx,
CGRectMake(0,0, CGImageGetWidth(image),CGImageGetHeight(image)),
image);
}
// callback for CreateImagePattern.
static void releasePatternImage( void *info )
{
CGImageRelease((CGImageRef)info);
}
//assume image is the CGImage you want to assign as the layer background
int width = CGImageGetWidth(image);
int height = CGImageGetHeight(image);
static const CGPatternCallbacks callbacks = {0, &drawPatternImage, &releasePatternImage};
CGPatternRef pattern = CGPatternCreate (image,
CGRectMake (0, 0, width, height),
CGAffineTransformMake (1, 0, 0, 1, 0, 0),
width,
height,
kCGPatternTilingConstantSpacing,
true,
&callbacks);
CGColorSpaceRef space = CGColorSpaceCreatePattern(NULL);
CGFloat components[1] = {1.0};
CGColorRef color = CGColorCreateWithPattern(space, pattern, components);
CGColorSpaceRelease(space);
CGPatternRelease(pattern);
yourLayer.backgroundColor = color; //set your layer's background to the image
CGColorRelease(color);
This code is modified from the GeekGameBoard sample code.