Damn, I missed the whole point of question but I will leave my original answer as a sidenote. Why we have delete[] is because long time ago we had delete[cnt], even today if you write delete[9] or delete[cnt], the compiler just ignores the thing between [] but compiles ok. At that time, C++ was first processed by a front-end and then fed to an ordinary C compiler. They could not do the trick of storing the count somewhere beneath the curtain, maybe they could not even think of it at that time. And for backward compatibility, the compilers most probably used the value given between the [] as the count of array, if there is no such value then they got the count from the prefix, so it worked both ways. Later on, we typed nothing between [] and everything worked. Today, I do not think "delete[]" is necessary but the implementations demand it that way.
My original answer (that misses the point) ::
"delete" deletes a single object. "delete[]" deletes an object array. For delete[] to work, the implementation keeps the number of elements in the array. I just double-checked this by debugging ASM code. In the implementation (VS2005) I tested, the count was stored as a prefix to the object array.
If you use "delete[]" on a single object, the count variable is garbage so the code crashes. If you use "delete" for an object array, because of some inconsistency, the code crashes. I tested these cases just now !
"delete just deletes the memory allocated for the array." statement in another answer is not right. If the object is a class, delete will call the DTOR. Just place a breakpoint int the DTOR code and delete the object, the breakpoint will hit.
What occurred to me is that, if the compiler & libraries assumed that all the objects allocated by "new" are object arrays, it would be OK to call "delete" for single objects or object arrays. Single objects just would be the special case of an object array having a count of 1. Maybe there is something I am missing, anyway...