When I try to allocate a Texture2D the app just crashes. I've stepped through the code where the crash occurs... all I can tell is "EXC BAD ACCESS". Here is the line in the app delegate that makes it crash:
_textures[myTex] = [[Texture2D alloc] initWithImage: [UIImage imageNamed:@"sometex.png"]];
sometex.png has been added to the resources folder via "add existing files". I've was able to load this png just fine in some sample code... but now when I try to duplicate the functionality of the sample code it just crashes. Any ideas?
Also I can do the following just fine:
_textField = [[UITextField alloc] initWithFrame:CGRectMake(60, 214, 200, 30)];