It doesn't matter too much what those lines mean, they are substantially incorrect.
"If the value after the shift operator
is greater than the number of bits in
the left-hand operand, the result is
undefined."
Is true, but should say "greater than or equal to". 5.8/1:
... the behavior is undefined if the
right hand operand is negative, or
greater than or equal to the length in
bits of the promoted left operand.
Undefined behavior means "don't do it" (see later). That is, if int
is 32 bits on your system, then you can't validly do any of the following:
int a = 0; // this is OK
a >> 32; // undefined behavior
a >> -1; // UB
a << 32; // UB
a = (0 << 32); // Either UB, or possibly an ill-formed program. I'm not sure.
"If the left-hand operand is unsigned, the right shift is a logical shift so the upper bits will be filled with zeros."
This is true. 5.8/3 says:
If E1 has unsigned type or if E1 has a
signed type and a nonnegative value,
the result is the integral part of the
quotient of E1 divided by the quantity
2 raised to the power E2
if that makes any more sense to you. >>1
is the same as dividing by 2, >>2
dividing by 4, >>3
by 8, and so on. In a binary representation of a positive value, dividing by 2 is the same as moving all the bits one to the right, discarding the smallest bit, and filling in the largest bit with 0.
"If the left-hand operand is signed, the right shift may or may not be a logical shift (that is, the behavior is undefined)."
First part is true (it may or may not be a logical shift - it is on some compilers/platforms but not others. I think by far the most common behaviour is that it is not). Second part is false, the behavior is not undefined. Undefined behavior means that anything is permitted to happen - a crash, demons flying out of your nose, a random value, whatever. The standard doesn't care. There are plenty of cases where the C++ standard says behavior is undefined, but this is not one of them.
In fact, if the left hand operand is signed, and the value is positive, then it behaves the same as an unsigned shift.
If the left hand operand is signed, and the value is negative, then the resulting value is implementation-defined. It isn't allowed to crash or catch fire. The implementation must produce a result, and the documentation for the implementation must contain enough information to define what the result will be. In practice, the "documentation for the implementation" starts with the compiler documentation, but that might refer you implicitly or explicitly to other docs for the OS and/or the CPU.
Again from the standard, 5.8/3:
If E1
has signed type and negative
value, the resulting value is
implementation-defined.