I am completely stumped as to why this code does not get any SDL keypress events. The other SDL events (removed for clarity) work fine. It does not work on my XP or Vista machines. No compile/link errors, just never recieve a keydown event.
#include "SDL/SDL.h"
// Yes SDL.lib and SDLmain.lib are linked
Uint32 TimeLeft(void)
{
static Uint32 next_time = 0;
Uint32 now;
now = SDL_GetTicks();
if ( next_time <= now ) {
next_time = now + tickInterval;
return 0;
}
return(next_time-now);
}
int main( int argc, char **argv )
{
if( -1 == SDL_Init( SDL_INIT_EVERYTHING ) )
{
cerr << "Error: SDL_Init failed" << endl;
return -1;
}
SDL_Event event;
bool quit = false;
while( !quit )
{
while( SDL_PollEvent( &event ) )
{
switch( event.type )
{
case SDL_KEYDOWN:
switch( event.key.keysym.sym )
{
case SDLK_ESCAPE:
case SDLK_q:
quit = true;
break;
default:
break;
}
break;
case SDL_JOYAXISMOTION:
// stuff removed
break;
case SDL_QUIT:
quit = true;
break;
default:
break;
}
}
SDL_Delay( TimeLeft() );
}
SDL_Quit();
return 0;
}