I'm currently working on an OpenGL ES 1.1 app for the iPad
its running at full 768x1024 iPad resolution, with textures, polygons, and the works
but only at about 30 fps! (not fast enough for my purposes)
im pretty sure its not my code, because when i lowered the resolution, the FPS increased, eventually the normal 60 at iPod touch resoultion
Is anyone else encountering this FPS slowdown? should I reduce the size then scale up?... also, would upgrading to opengl 2.0 increase speed?
any guidance is much appreciated!