The short answer to this question is you cannot approach this problem this way. The way processes are laid out in memory is very much compiler and operating system dependent, and there is no easy to to determine where all of the code and variables lie. To accurately and completely find all of the variables, you'd need to write large portions of a debugger yourself (or borrow them from a real debugger's code).
But, you could perhaps narrow the scope of your question a little bit. If what you really want is just a stack trace, those are not too hard to generate: http://stackoverflow.com/questions/105659/how-can-one-grab-a-stack-trace-in-c
Or if you want to examine the stack itself, it is easy to get a pointer to the current top of the stack (just declare a local variable and then take it's address). Tthe easiest way to get the bottom of the stack is to declare a variable in main, store it's address in a global variable, and use that address later as the "bottom" (this is easy but not really 'clean').
Getting a picture of the heap is a lot lot lot harder, because you need extensive knowledge of the internal workings of the heap to know which pieces of it are currently allocated. Since the heap is basically "unlimited" in size, that's quite alot of data to print if you just print all of it, even the unused parts. I don't know of a way to do this, and I would highly recommend you not waste time trying.
Getting a picture of static global variables is not as bad as the heap, but also difficult. These live in the data segments of the executable, and unless you want to get into some assembly and parsing of executable formats, just avoid doing this as well.